Quest:Book 1, Chapter 1: Unravelling the Thread
Book 1, Chapter 1: Unravelling the Thread | |
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Level | 15 |
Type | Solo |
Starts with | Strider |
Starts at | The Prancing Pony |
Start Region | Bree |
Map Ref | [29.6S, 51.2W] |
Quest Group | Vol. I. Book 1 |
Quest Chain | ||||||
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Previous: Volume I, Prologue
Volume I, Book 1: Stirrings in the Darkness
Next: Volume I, Book 2
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Walkthrough & Notes |
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Rewards |
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Selectable Rewards: |
Quest Text | |
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Bestowal dialogueDwarf/Elf/Man/Hobbit version'The Dourhands' lord fled to Bree-land after his defeat, and not by mere chance. I see the hand of the Captain of the Nine in all of these affairs, in the west, in the Shire, and in Bree-land. We must unravel the thread of his plans, and I believe I know how. 'To the east of Bree, there is a Blackwold camp which my men have been watching closely. A shadow has recently spread across the camp...I believe it is here that Amdir has gone, and this dwarf-lord as well. 'There we must go, and there we must end Amdir's life, if he can still be called living. We will wait for night-fall and then make our move against the Blackwolds. Speak with me again when you are ready to depart.' Beorning version'I am glad to meet you, <name>, and I thank you for the message of Radagast! I have seen very few of your people on this side of the mountains, but it is good that Grimbeorn has chosen to become involved. This shadow concerns him as well, for it concerns us all. Sadly, your message is not a surprise to me. Nine Riders are abroad, and evil dwarves work with them! My friend Amdir has been taken by the shadow, and I fear he will become a wraith, lost forever. 'To the east of Bree, there is a Blackwold camp which my men have been watching closely. If you are willing, that is where we must go, so to end Amdir's life before the process is complete. We will wait for night-fall and then make our move against the Blackwolds. Speak with me again when you are ready to depart.' BackgroundStrider has asked you to help him end Amdir's murderous rampage once and for all. Objective 1Strider is in his room at The Prancing Pony Inn in Bree, which is found by taking a left down the hall out of the common room until you can only bear right. The room is at the end of the hall to the right of the stairs. At night-fall, Strider will lead you against Amdir and the Blackwolds.
Objective 2
Strider is in his room at The Prancing Pony Inn in Bree, which is found by taking a left down the hall out of the common room until you can only bear right. The room is at the end of the hall to the right of the stairs. With the threat of Amdir ended, you should report back to Strider and see if there is anything else he would have you do.
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